local X = {}

RAD_SAFE_BOUNTY_RUNE = GetRuneSpawnLocation(RUNE_BOUNTY_1)
RAD_OFF_BOUNTY_RUNE = GetRuneSpawnLocation(RUNE_BOUNTY_2)
DIRE_SAFE_BOUNTY_RUNE = GetRuneSpawnLocation(RUNE_BOUNTY_3)
DIRE_OFF_BOUNTY_RUNE = GetRuneSpawnLocation(RUNE_BOUNTY_4)
PU_RUNE_TOP = GetRuneSpawnLocation(RUNE_POWERUP_1)
PU_RUNE_BOT = GetRuneSpawnLocation(RUNE_POWERUP_2)

X.ListRuneLocation = {

	RAD_SAFE_BOUNTY_RUNE,
	RAD_OFF_BOUNTY_RUNE,
	DIRE_SAFE_BOUNTY_RUNE,
	DIRE_OFF_BOUNTY_RUNE,
	PU_RUNE_TOP,
	PU_RUNE_BOT

}

X.ListRune = {

	RUNE_BOUNTY_1,
	RUNE_BOUNTY_2,
	RUNE_BOUNTY_3,
	RUNE_BOUNTY_4,
	RUNE_POWERUP_1,
	RUNE_POWERUP_2

}

X.RadiantBountyRune = {
	RUNE_BOUNTY_1,
	RUNE_BOUNTY_2
}

X.DireBountyRune = {
	RUNE_BOUNTY_3,
	RUNE_BOUNTY_4
}

X.PU = {
	RUNE_POWERUP_1,
	RUNE_POWERUP_2
}

return X